Introducing Tgforums Arcade (BETA)!

by tgfcoder
A place to talk about Tgforums. Suggestions also go in here.
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Re: Introducing Tgforums Arcade (BETA)!

Postby ¤ᴙшдЯ¤ » January 6th, 2016, 3:40 pm

Hit boxes were a fair bit bigger than expected. Max everything and you kind of just sit and hold space.
Kind of wanted to play other games so it went rip. ;Spy

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Re: Introducing Tgforums Arcade (BETA)!

Postby tgfcoder » January 6th, 2016, 5:18 pm

¤ᴙшдЯ¤ wrote in Re: Introducing Tgforums Arcade (BETA)!:
Hit boxes were a fair bit bigger than expected. Max everything and you kind of just sit and hold space.
Kind of wanted to play other games so it went rip. ;Spy


It's pretty hard to get to the point where everythings upgraded, at that point the difficulty increases by 100% every time you cycle past the third level, so eventually it will get to a point where you die ;Dvl . Perhaps that time is too long and I need to increase the difficulty ramp up to like +150% or +200%. But yeah it can take a fair while to get a very high score :) You can do something else on the shop screen since the game is effectively paused. I can probably adjust the hitboxes, do you remember anything in particular that seemed off? Maybe the hitboxes for the ships themselves need to be corrected.
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Re: Introducing Tgforums Arcade (BETA)!

Postby ¤ᴙшдЯ¤ » January 6th, 2016, 5:37 pm

tgfcoder wrote in Re: Introducing Tgforums Arcade (BETA)!:
¤ᴙшдЯ¤ wrote in Re: Introducing Tgforums Arcade (BETA)!:
Hit boxes were a fair bit bigger than expected. Max everything and you kind of just sit and hold space.
Kind of wanted to play other games so it went rip. ;Spy


It's pretty hard to get to the point where everythings upgraded, at that point the difficulty increases by 100% every time you cycle past the third level, so eventually it will get to a point where you die ;Dvl . Perhaps that time is too long and I need to increase the difficulty ramp up to like +150% or +200%. But yeah it can take a fair while to get a very high score :) You can do something else on the shop screen since the game is effectively paused. I can probably adjust the hitboxes, do you remember anything in particular that seemed off? Maybe the hitboxes for the ships themselves need to be corrected.


The ship and then a boss that shot green lasers bothered me the most.
However, it may have just been the ship in general.

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I hardly exist.
Stuck in the Voltex.
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Re: Introducing Tgforums Arcade (BETA)!

Postby tgfcoder » January 6th, 2016, 6:38 pm

¤ᴙшдЯ¤ wrote in Re: Introducing Tgforums Arcade (BETA)!:
tgfcoder wrote in Re: Introducing Tgforums Arcade (BETA)!:
¤ᴙшдЯ¤ wrote in Re: Introducing Tgforums Arcade (BETA)!:
Hit boxes were a fair bit bigger than expected. Max everything and you kind of just sit and hold space.
Kind of wanted to play other games so it went rip. ;Spy


It's pretty hard to get to the point where everythings upgraded, at that point the difficulty increases by 100% every time you cycle past the third level, so eventually it will get to a point where you die ;Dvl . Perhaps that time is too long and I need to increase the difficulty ramp up to like +150% or +200%. But yeah it can take a fair while to get a very high score :) You can do something else on the shop screen since the game is effectively paused. I can probably adjust the hitboxes, do you remember anything in particular that seemed off? Maybe the hitboxes for the ships themselves need to be corrected.


The ship and then a boss that shot green lasers bothered me the most.
However, it may have just been the ship in general.


Oh thank you. Yeah I totally forgot to do the collision polygons for ships other than the first one, and the green lasers too. Should be fixed in the next update.
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Re: Introducing Tgforums Arcade (BETA)!

Postby Maky » January 6th, 2016, 6:43 pm

I love this addition Jojo, not gonna lie. Keep the games coming! ;Grin
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Re: Introducing Tgforums Arcade (BETA)!

Postby Couture » January 6th, 2016, 10:42 pm

I'm so bad at these lmao brb hacking my scores ;Spy........
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Re: Introducing Tgforums Arcade (BETA)!

Postby Justin » January 7th, 2016, 10:21 pm

well not gonna lie, the way the white dude moves in Avalanche is exactly how i move around school. :))))
i ♥ vivian
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Re: Introducing Tgforums Arcade (BETA)!

Postby tgfcoder » January 8th, 2016, 6:40 pm

xD Any suggestions for following games? I was thinking some kind of Tetris..
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Re: Introducing Tgforums Arcade (BETA)!

Postby Couture » January 8th, 2016, 8:39 pm

Frogger type game 8)!
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Re: Introducing Tgforums Arcade (BETA)!

Postby ¤ᴙшдЯ¤ » January 8th, 2016, 8:45 pm

Maybe a game I can play with both hands? I tend to get bored with one handed games, or games easy enough to play with one hand. ;Spy
On the other hand, a tower def is fun. ;Spy

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